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My Unity Projects and Experience

My portfolio of Unity work all comes from my Game Jams. While I have spent the past 2 years using unity and gaining experience, all my most presentable work has come from game jams as a deadline has always pushed me to work hard.

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I have participated in 5 game jams. Ranging from a team of 2, to my most recent game jam leading a team of 4. I have loved working in teams and helping every aspect fo game design.

 

My most important role outside of art, design and programming the game has been to connect the dots between the artists working on each project and the programming and development.

BlobTown

This is my most recent game jam, happening in the summer of 2021 and it is my most exciting work yet. Made in just a week this is a simple multi agent inspired simulation of little blobs building up a town. While the concept of the game was far too ambitious for a week long game jam I am very proud of what was achieved.

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I organised this project from the start, bringing my game concept to life by distributing jobs to team members and overseeing the implementation of game systems and assets while implementing what others could not.

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This project came with unique challenges as I had to work with a new team member, Rena, who was our composer for this project. She is an incredibly talented musician and I had to work hard implementing her exciting ambitious ideas in the time frame. I had never worked with audio before this game jam and I had to implement not just music, but layers to the music dynamically mixed.

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We lacked a clear artist on our team and so we had to use the 3d modelling skills of one team member to create simple assets while I designed the colour palette, UI and overall visual design to give the game a charming look even without an artist involved.

Tome Of the Abyss & Twain

These were my first two game jams, each made over one weekend with no preparation.

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Tome of the Abyss is the latest of the two and a project where I can very firmly consider myself to be acting in a Technical Artist role, as the main organiser of the project I had to bounce between an artist who has never made game assets before and programmers who have never worked with custom assets. I was also acting as a programmer and developer on every odd job on the project.

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Twain was my first ever game jam. It was small, simple, disorganised and chaotic and it gave me a giant passion for making games. Once I finished making twain I was hooked on making games and knew I had to pursue a career in it.

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